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Stats Window II

The Infamous Stats Window, which people always stares at and complains.

  • When you press Alt + Q / Stats button in the Basic Character Info, your character's stats information will be shown.


  • Maximum Stats Points are 99 for RRO, while Bonus Stats do not have a limit.


Gaining of Stats Points[]

Stats Points can be obtained each time your Base Level increases

The amount of stats you will gain for the next Level Up can be calculated using this formula:

  • [(Current Base Lv + 1) / 5] + 2 <Round up final Value>

For Example: I have a Base Lv of 93.

Amount of Stats Points I'll gain for Next Lv up = [( 93 + 1 ) / 5] + 2 = 19.2 + 2 = 21.2 = 22 <Rounded Up>


The Stats Table[]

Stats Tab[]

  • Indicates the 6 different Stats: Str, Agi, Vit, Int, Dex, Luk


Base Stats[]

Base Stats are the Stats that you add using Status Points.

  • Reseting of Stats will give you a full refund on your Stats Points.


Bonus Stats[]

Bonus Stats are the stats that you obtained through

  • Buffs (e.g. Blessing, Increase Agility, Improve Conc., True Sight)
  • Equipments (e.g. Apple of Archer)
  • Cards (e.g Kukre Card)
  • Job Bonus

When reseting

  • Bonus Stats will not be converted into Stats Points.
  • Buffs / Equips / Cards giving a fix Stats Bonus will remain (e.g. Blessing, Ulle's Cap, Bapho Jr. Card)
  • Those giving percentage Bonus dependent on Base Stats will be affected (e.g. Improve Conc., Observation Card)


Stats Cost[]

This indicated the amount of Stats Points you will need to increase that particular Attribute by 1.

Stats Cost more & more when additional attributes are added.

The amount of Stats Point need for 1 additional point into a particular attribute can be calculated by:

  • (Current Base Stat / 10) + 1, result Rounded Up.

Example: I have 28 Base Dex now. How many Stats Points do I need to get it to 29?

  • Answer: ( 28 / 10 ) + 1 = 3.8, Rounding it up will give '4'.
  • So 4 Stats Points are needed to get Base Dex form 28 to 29.


Physical Attack[]

This indicates your Character's Attack Power.

  • The Value Infront is your Attack Power with a bare weapon.
  • The Value Behind is obtained from refining the weapon, as well as card effects. (Percentage card effects not reflected here)


Magic Attack[]

This indicates your Character's Magical Attack Power.

The Values show your range of possible magic damage when casting a spell.


Hit Rating[]

Your Physical Attack's accuracy.

  • The higher it is, the more likely you will be able to land a blow onto your foe.
  • The complete opposite of Flee.

When refering to some Database, you will see a value labled "Hit (100%)".

This indicates the "Hit" that is required for you to attack your target with 100% accuracy. Hit percentage can be calculated by using: 100 - Hit (100%) + Your Hit. For Example: I have 276 Hit, what is my chance of hitting Ifrit?

  • Ifrit have a Hit (100%) of 299.
  • So the chance that I can hit it = {100 - 299 + 276}% = 77%


Critical Rate[]

Simply the percentage chance of you landing a critical hit onto your target.

A critical hit disregards Traget's flee & defense. Meaning it hits 100% of the time, dealing damage as if the Traget have 0 Armor Defense.


Physical Defense[]

Your Character's Defense Vs. Physical Attacks.

Front Value is also called "Armor / Equipment Defense".

  • Simply the Defense granted by Equipments. Each Armor Defense gives a 1% reduction to any Physical Damage.
  • Additional Equipment Defense can be obtained form Refining your equipments.

Back Value is refered as "Vit Defense". Defense given by Vitality.

  • Vit Defense reduces all incoming Physical Damage by 0.8. A damage of 100 will be reduces to 99.2 with 1 Vit Defence... (ewww....)


Magic Defense[]

Your Character's Defense Vs. Magic Attacks.

Front Value is also called "Armor / Equipment Magic Defense".

  • Simply the Defense granted by Equipments.
  • Each Armor Magic Defense gives a 1% reduction to any Magical Damage.

Back Value is refered as "Intel Defense". Defense given by Intelligence.

  • Int Defense reduces all incoming Magical Damage by 0.8. A damage of 100 will be reduces to 99.2 with 1 Int Defence... (ewww again)


Flee[]

How well your character dodges a Physical Attack The front value is the "Normal Flee".

  • Flee received form Agility, Equipments, Cards falls into here.

The rear value is the "Perfect Dodge".

  • Perfect Dodge gives a chance of Dodging a physical attack completely, regardless of critical.

The 2 Values are calculated seperately & should not be added to get "Total Flee".


Flee (95%)[]

When refering to some Database, you will see a value labled "Flee (95%)".

  • This indicates the "Flee" that is required for you to Dodge 95% of incoming Physical Attacks.
  • It doesn't matter if your flee is 999 & the monster's "Flee (95%)" is 1, it still has a 5% chance of hitting you.
  • Flee percentage can be calculated by using: 95 - Flee (95%) + Your Flee.

For Example: I have 305 Flee, what is my chance of Dodging an attack from Ifrit?

  • Ifrit has a Flee (95%) of 373.
  • So the chance that I can Dodge its attack = {95 - 373 + 305}% = 27%


Attack Speed (ASPD)[]

Shows the attack speed of your character.

  • The Maximum is 190 for RRO.
  • Player's Attack Speed can be calculated by: [4.0 - ( ASPD x 0.02 )] sec/hit.
  • For example, with 187 ASPD, I'll attack once every [4.0 - ( 187 x 0.02)] = 0.26 sec.

Stats Points []

Simply shows the Remaining Stats Points you can deploy


Guild[]

Displays the name of the guild your character is currently in.


Effect of Stats on your Character[]

Str (Strength) []

  • Each point invested in Str will give you +30 Maximum Weight Capacity.
  • Each point into Str will give +1 Attack ( All Wepons except fo Projectile Weapons )
  • Every 10 Total Str will give you ( Str / 5 ) Bonus Attack.

Str Attack Bonus Example[]

  • I'm currently having 98+31 Str
  • It means that I'm having 129 Total Str, & I'll need 1 more Str to receive a Bonus in Attack
  • So after adding 1 to Str, I'll receive (99+31)/5 = 130/5 = 26 Bonus Attack


Agi (Agility) []

  • Each point invested in Agi will give you +0.25 ASPD, to a maximum of 190
  • Each point into Agi gives a +1 to Flee
  • Each point into Agi gives 0.526% Reduction in 1st & 2nd Skills' After Cast Delay, unless stated otherwise.

Vit (Vitality) []

Each point invested in Vit will give you +1% Maximum HP, dependent on your Root HP

Every point gives +1 Vit Defense Every point gives +1% Resistance to the status Stun, External Bleeding, Silence

Root HP []

Root HP refers to the HP you have at 0 Vit.

  • Root HP will be (Current HP) / [ 1 + ( Total Vit / 100 )]
  • Root HP only Increases with Level.
  • Each Level adds approx. 1.5% to Max Root HP, percentage reduces by 0.52% of the previous percentage with each Lv.

For Eaxmple, I have 1010 HP with 1+ 0 Vit

  • In this case it will be ( 1010 ) / [ 1+ (1 /100)] = 1000 HP
  • With a Root HP of 1000, Every Vit will give (1000 x 1%) = 10 HP


Int (Intelligence) []

Each point invested in Int will give you +1% Maximum SP, dependent on your Root SP

  • Each point into Int gives +1 Int Magic Defense
  • Each point into Int will give you +1 M.Atk
  • Each point into Int gives +1% Resistance to the Sleep Status


Root SP []

  • Root SP refers to the SP you have at 0 Int.
  • So the Root SP will be (Current SP) / [ 1 + ( Total Int / 100 )]
  • Root SP only Increases with Level.
  • Each Level adds approx. 1.875% to Max Root SP.

Lets say... I have 202 SP with 1+0 Int

  • In this case it will be ( 202 ) / [ 1+ (1 /100)] = 200 SP
  • With a Root SP of 200, Every Int will give me (200 x 1%) = 2 SP


Dex (Dexterity) []

  • Every point into Dex will give you +1 Attack (Weapons using Projectiles only)
  • Each point into Dex will give +1 Hit

Each Dex gives 0.526% Reduction in all Skills with Cast time, unless stated otherwise. 150 Dex will give Instant Cast.

  • One Dex will give +0.0697 ASPD
  • Every 10 Total Dex will give you ( Dex / 5 ) Bonus Attack.

Dex Attack Bonus Example[]

I'm currently having 98+31 Dex It means that I'm having 129 Total Dex, & I'll need 1 more Dex to receive a Bonus in Attack So after adding 1 to Dex, I'll receive (99+31)/5 = 130/5 = 26 Bonus Attack

Luk (Luck)[]

  • Every point put into Luk will give +0.3 Critical Rate
  • Each point contributes to +0.1 to Perfect Dodge
  • Each point gives 1% Resistance Vs. Freeze every point
  • Each point Increases chance of auto casting Blitz Beat by 0.3% with every point (Hunter / Sniper / Ranger)



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